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Map Scene
Jesse Howard edited this page 2026-07-31 09:22:53 -04:00

000000 Scene

Maps are titled with a 6 digit code. Each digit pair represents world (overworld, caves, etc), then rows and columns of a grid.

  • 000000 = overworld, column 0, and row 0
  • 010203 = Caves, column 2, row 3
  • etc

The gameplay map uses a background from the GBA Pokemon Fire Red game as a placeholder. This is dropped down as a sprite on a lower Z height than the player

Scene

Multiplayer Architecture

Event Sheet

Multiplayer Architecture