Maps are titled with a 6 digit code. Each digit pair represents world (overworld, caves, etc), then rows and columns of a grid.
000000 = overworld, column 0, and row 0
010203 = Caves, column 2, row 3
etc
The gameplay map uses a background from the GBA Pokemon Fire Red game as a placeholder. This is dropped down as a sprite on a lower Z height than the player
Scene
Event Sheet
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