diff --git a/Map-Scene.md b/Map-Scene.md new file mode 100644 index 0000000..5ff80a4 --- /dev/null +++ b/Map-Scene.md @@ -0,0 +1,19 @@ +## 000000 Scene + +Maps are titled with a 6 digit code. Each digit pair represents world (overworld, caves, etc), then rows and columns of a grid. + +- 000000 = overworld, column 0, and row 0 +- 010203 = Caves, column 2, row 3 +- etc + + +The gameplay map uses a background from the GBA Pokemon Fire Red game as a placeholder. This is dropped down as a sprite on a lower Z height than the player + + +### Scene + +![Multiplayer Architecture](images/000000Scene01.png) + +### Event Sheet + +![Multiplayer Architecture](images/000000Events01.png) \ No newline at end of file