if (typeof gdjs.evtsExt__PanelSpriteButton__IsInGameEdition !== "undefined") { gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.registeredGdjsCallbacks.forEach(callback => gdjs._unregisterCallback(callback) ); } gdjs.evtsExt__PanelSpriteButton__IsInGameEdition = {}; gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.idToCallbackMap = new Map(); gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) { "use strict"; const game = runtimeScene.getGame(); eventsFunctionContext.returnValue = game.isInGameEdition && game.isInGameEdition(); }; gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.eventsList0 = function(runtimeScene, eventsFunctionContext) { { gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470(runtimeScene, eventsFunctionContext); } }; gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.func = function(runtimeScene, parentEventsFunctionContext) { let scopeInstanceContainer = null; var eventsFunctionContext = { _objectsMap: { }, _objectArraysMap: { }, _behaviorNamesMap: { }, globalVariablesForExtension: runtimeScene.getGame().getVariablesForExtension("PanelSpriteButton"), sceneVariablesForExtension: runtimeScene.getScene().getVariablesForExtension("PanelSpriteButton"), localVariables: [], getObjects: function(objectName) { return eventsFunctionContext._objectArraysMap[objectName] || []; }, getObjectsLists: function(objectName) { return eventsFunctionContext._objectsMap[objectName] || null; }, getBehaviorName: function(behaviorName) { return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName; }, createObject: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; if (objectsList) { const object = parentEventsFunctionContext && !(scopeInstanceContainer && scopeInstanceContainer.isObjectRegistered(objectName)) ? parentEventsFunctionContext.createObject(objectsList.firstKey()) : runtimeScene.createObject(objectsList.firstKey()); if (object) { objectsList.get(objectsList.firstKey()).push(object); if (!(scopeInstanceContainer && scopeInstanceContainer.isObjectRegistered(objectName))) { eventsFunctionContext._objectArraysMap[objectName].push(object); } } return object; } return null; }, getInstancesCountOnScene: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; let count = 0; if (objectsList) { for(const objectName in objectsList.items) count += parentEventsFunctionContext && !(scopeInstanceContainer && scopeInstanceContainer.isObjectRegistered(objectName)) ? parentEventsFunctionContext.getInstancesCountOnScene(objectName) : runtimeScene.getInstancesCountOnScene(objectName); } return count; }, getLayer: function(layerName) { return runtimeScene.getLayer(layerName); }, getArgument: function(argName) { return ""; }, getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); } }; gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.eventsList0(runtimeScene, eventsFunctionContext); return !!eventsFunctionContext.returnValue; } gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.registeredGdjsCallbacks = [];