var gdjs;(function(s){class l extends s.RuntimeInstanceContainer{constructor(e,t){super(e.getGame());this._isLoaded=!1;this._initialInnerArea=null;this._parent=e,this._customObject=t,this._runtimeScene=e.getScene(),this._debuggerRenderer=new s.DebuggerRenderer(this)}addLayer(e){if(this._layers.containsKey(e.name))return;const t=new s.RuntimeCustomObjectLayer(e,this);this._layers.put(e.name,t),this._orderedLayers.push(t)}_unloadContent(){this.onDeletedFromScene(this._parent),this._layers.clear(),this._orderedLayers.length=0}createObject(e,t){const r=super.createObject(e,t);return this._customObject.onChildrenLocationChanged(),r}loadFrom(e,t){this._setOriginalInnerArea(t);for(let r=0,n=t.objects.length;r0)for(let r=0,n=t.layers.length;r0||this.getGame().isInGameEdition())&&(e._initialInnerArea||(e._initialInnerArea={min:[e.areaMinX,e.areaMinY,e.areaMinZ],max:[e.areaMaxX,e.areaMaxY,e.areaMaxZ]}),this._initialInnerArea=e._initialInnerArea)}onDeletedFromScene(e){if(!this._isLoaded)return;const t=this.getAdhocListOfAllInstances();for(let r=0,n=t.length;r