Added password hashing for Login and Registration scenes

This commit is contained in:
2026-07-29 12:21:02 -04:00
parent 2a6dd6b18e
commit 3c76b9ed84
25 changed files with 878 additions and 1145 deletions
@@ -9,7 +9,7 @@ gdjs.evtsExt__PanelSpriteButton__IsInGameEdition = {};
gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.idToCallbackMap = new Map();
gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0x8b7a88 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
"use strict";
const game = runtimeScene.getGame();
eventsFunctionContext.returnValue = game.isInGameEdition && game.isInGameEdition();
@@ -19,7 +19,7 @@ gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.eventsList0 = function(runtimeS
{
gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470(runtimeScene, eventsFunctionContext);
gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0x8b7a88(runtimeScene, eventsFunctionContext);
}