Added password hashing for Login and Registration scenes
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@@ -9,7 +9,7 @@ gdjs.evtsExt__PanelSpriteButton__IsInGameEdition = {};
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gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.idToCallbackMap = new Map();
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gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
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gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0x8b7a88 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
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"use strict";
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const game = runtimeScene.getGame();
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eventsFunctionContext.returnValue = game.isInGameEdition && game.isInGameEdition();
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@@ -19,7 +19,7 @@ gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.eventsList0 = function(runtimeS
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{
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gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0xcfe470(runtimeScene, eventsFunctionContext);
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gdjs.evtsExt__PanelSpriteButton__IsInGameEdition.userFunc0x8b7a88(runtimeScene, eventsFunctionContext);
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}
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