Added password hashing for Login and Registration scenes
This commit is contained in:
+89
-351
@@ -115,18 +115,16 @@ gdjs.FunctionsCode.eventsList0(runtimeScene, asyncObjectsList);} //Subevents end
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}
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};gdjs.FunctionsCode.asyncCallback13872876 = function (runtimeScene, asyncObjectsList) {
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};gdjs.FunctionsCode.asyncCallback12663724 = function (runtimeScene, asyncObjectsList) {
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asyncObjectsList.restoreLocalVariablesContainers(gdjs.FunctionsCode.localVariables);
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{gdjs.evtTools.network.jsonToVariableStructure(runtimeScene.getScene().getVariables().getFromIndex(0).getAsString(), runtimeScene.getScene().getVariables().getFromIndex(1));
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}
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{gdjs.evtsExt__MQTT__connect.func(runtimeScene, runtimeScene.getGame().getVariables().getFromIndex(2).getAsString(), "", false, null);
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}
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{ //Subevents
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gdjs.FunctionsCode.eventsList1(runtimeScene, asyncObjectsList);} //End of subevents
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gdjs.FunctionsCode.localVariables.length = 0;
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}
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gdjs.FunctionsCode.idToCallbackMap.set(13872876, gdjs.FunctionsCode.asyncCallback13872876);
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gdjs.FunctionsCode.idToCallbackMap.set(12663724, gdjs.FunctionsCode.asyncCallback12663724);
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gdjs.FunctionsCode.eventsList2 = function(runtimeScene) {
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{
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@@ -136,7 +134,7 @@ gdjs.FunctionsCode.eventsList2 = function(runtimeScene) {
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{
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const asyncObjectsList = new gdjs.LongLivedObjectsList();
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asyncObjectsList.backupLocalVariablesContainers(gdjs.FunctionsCode.localVariables);
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runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(0.1), (runtimeScene) => (gdjs.FunctionsCode.asyncCallback13872876(runtimeScene, asyncObjectsList)), 13872876, asyncObjectsList);
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runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(0.1), (runtimeScene) => (gdjs.FunctionsCode.asyncCallback12663724(runtimeScene, asyncObjectsList)), 12663724, asyncObjectsList);
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}
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}
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@@ -466,14 +464,14 @@ isConditionTrue_0 = false;
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isConditionTrue_0 = gdjs.evtsExt__MQTT__isConnected.func(runtimeScene, null);
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12655180);
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12669460);
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}
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}
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if (isConditionTrue_0) {
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gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
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{gdjs.evtsExt__MQTT__subscribe.func(runtimeScene, "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"join\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"room\":\"" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene) + "\",\"x\":" + gdjs.evtTools.common.toString((( gdjs.FunctionsCode.GDspr_9595playerObjects2.length === 0 ) ? 0 :gdjs.FunctionsCode.GDspr_9595playerObjects2[0].getPointX(""))) + ",\"y\":" + gdjs.evtTools.common.toString((( gdjs.FunctionsCode.GDspr_9595playerObjects2.length === 0 ) ? 0 :gdjs.FunctionsCode.GDspr_9595playerObjects2[0].getPointY(""))) + ",\"color\":\"" + runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("color").getAsString() + "\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"join\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"x\":" + gdjs.evtTools.common.toString(Math.round((( gdjs.FunctionsCode.GDspr_9595playerObjects2.length === 0 ) ? 0 :gdjs.FunctionsCode.GDspr_9595playerObjects2[0].getPointX("")))) + ",\"y\":" + gdjs.evtTools.common.toString(Math.round((( gdjs.FunctionsCode.GDspr_9595playerObjects2.length === 0 ) ? 0 :gdjs.FunctionsCode.GDspr_9595playerObjects2[0].getPointY("")))) + ",\"color\":\"" + runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("color").getAsString() + "\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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}
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@@ -487,7 +485,7 @@ gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Right")) ) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMoving() ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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@@ -497,7 +495,7 @@ gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Up") ) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMovementAngleAround(0, 0) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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@@ -506,159 +504,7 @@ for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(11350148);
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}
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}
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}
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if (isConditionTrue_0) {
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"up\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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}
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}
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{
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gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Right")) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Down") ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12249540);
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}
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}
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}
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if (isConditionTrue_0) {
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"down\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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}
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}
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{
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gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Left")) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Up") ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(11578260);
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}
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}
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}
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if (isConditionTrue_0) {
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"up\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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}
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}
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{
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gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Left")) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Down") ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12378140);
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}
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}
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}
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if (isConditionTrue_0) {
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{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"down\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
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}
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}
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}
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{
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gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Up")) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Right") ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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}
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}
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(11123004);
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12673116);
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}
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}
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}
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@@ -677,7 +523,7 @@ gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9
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let isConditionTrue_0 = false;
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Up")) ) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMoving() ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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@@ -687,7 +533,7 @@ gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
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for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Left") ) {
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if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMovementAngleAround(90, 0) ) {
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isConditionTrue_0 = true;
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gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
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++k;
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@@ -696,195 +542,11 @@ for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<
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gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
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if (isConditionTrue_0) {
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isConditionTrue_0 = false;
|
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(13795668);
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{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12676988);
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||||
}
|
||||
}
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}
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if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"left\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
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||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
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||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Down")) ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Right") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(13038068);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"right\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( !(gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Down")) ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Left") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(13330044);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"left\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Right") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(14914692);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"right\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Left") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(9208660);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"left\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Up") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(14195860);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"up\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isUsingControl("Down") ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(9720060);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"down\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
@@ -892,6 +554,82 @@ if (isConditionTrue_0) {
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMoving() ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMovementAngleAround(180, 0) ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12680836);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"left\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
|
||||
let isConditionTrue_0 = false;
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMoving() ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<l;++i) {
|
||||
if ( gdjs.FunctionsCode.GDspr_9595playerObjects2[i].getBehavior("TopDownMovement").isMovementAngleAround(270, 0) ) {
|
||||
isConditionTrue_0 = true;
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2[k] = gdjs.FunctionsCode.GDspr_9595playerObjects2[i];
|
||||
++k;
|
||||
}
|
||||
}
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12684716);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
{gdjs.evtsExt__MQTT__publish.func(runtimeScene, "{\"type\":\"move_start\",\"player_id\":" + gdjs.evtTools.common.toString(runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("id").getAsNumber()) + ",\"direction\":\"up\"}", "/game/rooms/" + gdjs.evtTools.runtimeScene.getSceneName(runtimeScene), 0, false, null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
|
||||
gdjs.copyArray(runtimeScene.getObjects("spr_player"), gdjs.FunctionsCode.GDspr_9595playerObjects2);
|
||||
@@ -908,7 +646,7 @@ for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects2.length;i<
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects2.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(11807748);
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12687908);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
@@ -1018,7 +756,7 @@ for (var i = 0, k = 0, l = gdjs.FunctionsCode.GDspr_9595playerObjects1.length;i<
|
||||
gdjs.FunctionsCode.GDspr_9595playerObjects1.length = k;
|
||||
if (isConditionTrue_0) {
|
||||
isConditionTrue_0 = false;
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(13966452);
|
||||
{isConditionTrue_0 = runtimeScene.getOnceTriggers().triggerOnce(12726196);
|
||||
}
|
||||
}
|
||||
if (isConditionTrue_0) {
|
||||
|
||||
Reference in New Issue
Block a user