Added password hashing for Login and Registration scenes
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+3
-3
@@ -15,13 +15,13 @@ gdjs.Logged_32inCode.GDbtn_9595FullscreenObjects1= [];
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gdjs.Logged_32inCode.GDbtn_9595FullscreenObjects2= [];
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gdjs.Logged_32inCode.asyncCallback13149116 = function (runtimeScene, asyncObjectsList) {
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gdjs.Logged_32inCode.asyncCallback12596012 = function (runtimeScene, asyncObjectsList) {
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asyncObjectsList.restoreLocalVariablesContainers(gdjs.Logged_32inCode.localVariables);
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{gdjs.evtTools.runtimeScene.replaceScene(runtimeScene, runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("room").getAsString(), false);
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}
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gdjs.Logged_32inCode.localVariables.length = 0;
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}
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gdjs.Logged_32inCode.idToCallbackMap.set(13149116, gdjs.Logged_32inCode.asyncCallback13149116);
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gdjs.Logged_32inCode.idToCallbackMap.set(12596012, gdjs.Logged_32inCode.asyncCallback12596012);
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gdjs.Logged_32inCode.eventsList0 = function(runtimeScene) {
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{
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@@ -31,7 +31,7 @@ gdjs.Logged_32inCode.eventsList0 = function(runtimeScene) {
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{
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const asyncObjectsList = new gdjs.LongLivedObjectsList();
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asyncObjectsList.backupLocalVariablesContainers(gdjs.Logged_32inCode.localVariables);
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runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(3), (runtimeScene) => (gdjs.Logged_32inCode.asyncCallback13149116(runtimeScene, asyncObjectsList)), 13149116, asyncObjectsList);
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runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(3), (runtimeScene) => (gdjs.Logged_32inCode.asyncCallback12596012(runtimeScene, asyncObjectsList)), 12596012, asyncObjectsList);
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}
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}
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