Added password hashing for Login and Registration scenes

This commit is contained in:
2026-07-29 12:21:02 -04:00
parent 2a6dd6b18e
commit 3c76b9ed84
25 changed files with 878 additions and 1145 deletions
+3 -3
View File
@@ -15,13 +15,13 @@ gdjs.Logged_32inCode.GDbtn_9595FullscreenObjects1= [];
gdjs.Logged_32inCode.GDbtn_9595FullscreenObjects2= [];
gdjs.Logged_32inCode.asyncCallback13149116 = function (runtimeScene, asyncObjectsList) {
gdjs.Logged_32inCode.asyncCallback12596012 = function (runtimeScene, asyncObjectsList) {
asyncObjectsList.restoreLocalVariablesContainers(gdjs.Logged_32inCode.localVariables);
{gdjs.evtTools.runtimeScene.replaceScene(runtimeScene, runtimeScene.getGame().getVariables().getFromIndex(0).getChild(0).getChild("room").getAsString(), false);
}
gdjs.Logged_32inCode.localVariables.length = 0;
}
gdjs.Logged_32inCode.idToCallbackMap.set(13149116, gdjs.Logged_32inCode.asyncCallback13149116);
gdjs.Logged_32inCode.idToCallbackMap.set(12596012, gdjs.Logged_32inCode.asyncCallback12596012);
gdjs.Logged_32inCode.eventsList0 = function(runtimeScene) {
{
@@ -31,7 +31,7 @@ gdjs.Logged_32inCode.eventsList0 = function(runtimeScene) {
{
const asyncObjectsList = new gdjs.LongLivedObjectsList();
asyncObjectsList.backupLocalVariablesContainers(gdjs.Logged_32inCode.localVariables);
runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(3), (runtimeScene) => (gdjs.Logged_32inCode.asyncCallback13149116(runtimeScene, asyncObjectsList)), 13149116, asyncObjectsList);
runtimeScene.getAsyncTasksManager().addTask(gdjs.evtTools.runtimeScene.wait(3), (runtimeScene) => (gdjs.Logged_32inCode.asyncCallback12596012(runtimeScene, asyncObjectsList)), 12596012, asyncObjectsList);
}
}